We also wanted each one to have a unique thread that brought you back in touch with some of the characters from the story.Īs it turns out, creating missions of that complexity for multiple players at the same time was much more difficult than we anticipated and every time we thought we were close, something would send us back to square one. So we started working on the concept: a series of multi-tiered missions featuring diverse prep work, a range of different types of gameplay and a big finale, where team coordination and playing your own distinct role could make the difference between success or failure. Looks like we're breaking a buddy out of the slammer before he even gets there. Our initial idea was to build on the concept of Story Mode heists to make a new gameplay experience for GTA Online that was more focused on cooperation, where everyone could play to their individual strengths and feel like they had a stake in the outcome. IMRAN: To be honest, they just turned out to be a lot more difficult than we originally thought. IGN: The big question, of course, is why has it taken so long for Heists to come together?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |